As some people in the previous post’s comments have guessed, ResearchNet now features production puzzles!
The editor closely resembles the research puzzle editor, except with options tailored toward creating production puzzles. Instead of the two random inputs and two fixed outputs of research puzzles, production puzzles allow for one random input, two fixed inputs, and three fixed outputs. The planet, reactor quota, presence of a recycler, and allowed reactor types are also customizable, including the option to choose the new “nuclear” reactor, which allows both fission and fusion.
With the release of custom production puzzles I’m planning to do at least one more full volume of puzzles in the Journal of Reaction Engineering, with one or two production puzzles per issue. I’m looking forward to seeing what SpaceChem’s legion of engineers can come up with!
Edit: This update is now live on Steam, and will be available on the Zachtronics Industries store and other outlets in the next few days.