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Axiom QuickServe Scripting Reference (Discontinued)

Introduction

Create your own dial-up servers with ease using Axiom QuickServe, the number one tool for customized remote access systems!

  • In Axiom QuickServe, custom dial-up servers are configured using a proprietary scripting language called JavaScript.

  • To get started, create a new file with the ".js" extension and save it in the "servers" folder in your Last Call BBS save directory.

  • Servers added in this way will be available in the drop-down menu of the NETronics Connect! program on your Sawayama Z5 Powerlance.

  • Use the text editor of your choice to implement your server logic. Read the documentation below for more information.

  • You can press the F1 key in NETronics Connect! to instantly reload the code for the current server to make development easier.

  • When you're finished, share your custom server files with other Last Call BBS players on Reddit or other places online.

NOTE: Axiom QuickServe has been discontinued. Contact your Axiom account manager for more information about EXA-based server solutions.

Server Configuration Scripts

A custom server is defined by a configuration script. For a configuration script to be valid it must contain and implement the following four functions:

getName() => String

This function should return a string that will be used as the server's name. It must be short enough to fit in the NETronics Connect! menu.

onConnect()

This function will be called when a user connects to the server.

onUpdate()

This function will be called approximately 30 times a second while a user is connected to the server.

onInput(Integer key)

This function will be called every time the connected user presses a key. The value of key is the ASCII representation of the key pressed

Server Configuration API

The following functions may be called from anywhere in your server configuration script:

clearScreen()

Clear the screen.

drawText(String text, Integer color, Integer x, Integer y)

Draw the specified text. The color parameter is a number between 0 (darkest) and 17 (lightest).

drawTextWrapped(String text, Integer color, Integer x, Integer y, Integer width)

Draw the specified text, wrapping it so that it is no more than width characters wide.

drawBox(Integer color, Integer x, Integer y, Integer width, Integer height)

Draw a box using the built-in box drawing characters.

fillArea(String symbol, Integer color, Integer x, Integer y, Integer width, Integer height)

Fill an area using the specified symbol.

saveData(String data)

Write this server's persisted data string. You can convert a JavaScript object to a JSON string using JSON.stringify().

loadData() => String

Read this server's persisted data string. You can convert a JSON string to a JavaScript object using JSON.parse().

Example Server

let lastKey;
let keyBuffer;

function getName()
{
    return 'Test Server';
}

function onConnect()
{
    // Reset the server variables when a new user connects:
    lastKey = '';
    keyBuffer = loadData();
}

function onUpdate()
{
    // It is safe to completely redraw the screen during every update:
    clearScreen();

    // Draw the full color palette:
    drawText('COLOR REFERENCE', 14, 21, 2);
    drawBox(10, 1, 3, 54, 3);
    for (let i = 1; i <= 17; i++)
    {
        const text = (i < 10) ? ('0' + i) : i;
        drawText(text, i, i * 3, 4);
    }

    // Show the most recently pressed key:
    drawText('INPUT', 14, 2, 7);
    drawBox(10, 1, 8, 7, 5);
    drawText('000', 5, 3, 10);
    drawText(lastKey, 17, 6 - lastKey.length, 10);

    // Draw the full set of font characters:
    drawText('FONT REFERENCE', 14, 25, 7);
    drawBox(10, 9, 8, 46, 5);
    drawText('AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUu', 17, 11, 9);
    drawText('VvWwXxYyZz.,:;!?&#/\\%\'"0123456789+-*()[]^`', 17, 11, 10);
    drawText('█▟▙▜▛▀▄▐▌▝▘▗▖─═║╔╗╚╝╠╣╦╩╬><▲▼☺☻⚉ ™ ♦ ♣ ♠ ♥', 17, 11, 11);

    // Draw a persisted and editable text field:
    drawText('PERSISTENCE TEST', 14, 20, 14);
    drawBox(10, 1, 15, 54, 3);
    drawText(keyBuffer + '█', 17, 3, 16);
}

function onInput(key)
{
    // Remember the last key pressed:
    lastKey = key.toString();

    // Update the persisted text field:
    if (key == 8 && keyBuffer.length > 0)
    {
        keyBuffer = keyBuffer.substring(0, keyBuffer.length - 1);
        saveData(keyBuffer);
    }
    else if (key >= 32 && key < 127 && keyBuffer.length < 49)
    {
        keyBuffer = keyBuffer + String.fromCharCode(key);
        saveData(keyBuffer);
    }
}