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The Zachtronics Podcast: Episode #4

As if making games wasn’t enough work, we now have a podcast! On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.

In episode #4 of the Zachtronics podcast I interview Dan Dixon of Giant Army, the creator of Universe Sandbox. Topics covered include Universe Sandbox, Visual Basic, broken promises, planetary-level extinction events, and much, much more!

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Download The Zachtronics Podcast: Episode #4 (47.2 MB, duration: 1:08:52)

If you enjoyed this podcast or have requests for future episodes, send us an email at zach@zachtronics.com or contact us on Twitter @zachtronics.

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The Zachtronics Podcast: Episode #3

As if making games wasn’t enough work, we now have a podcast! On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.

In episode #3 of the Zachtronics podcast I interview Tim Saxon of Final Form Games, the creators of Jamestown and Jamestown Plus. Topics covered include Jamestown, Lua-based game engines, and much, much more!

ATTACHMENT: Tim’s Example Lua Code

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Download The Zachtronics Podcast: Episode #3 (43.0 MB, duration: 55:33)

If you enjoyed this podcast or have requests for future episodes, send us an email at zach@zachtronics.com or contact us on Twitter @zachtronics.

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The Zachtronics Podcast: Episode #2

As if making games wasn’t enough work, we now have a podcast! On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.

In episode #2 of the Zachtronics podcast I interview Brendon Chung of Blendo Games, the creator of the upcoming Quadrilateral Cowboy (in addition to many other games). Topics covered include level design, narrative in games, Brendon’s lifelong love of first-person shooters, and much, much more!

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Download The Zachtronics Podcast: Episode #2 (46.8 MB, duration: 1:08:10)

If you enjoyed this podcast or have requests for future episodes, send us an email at zach@zachtronics.com or contact us on Twitter @zachtronics.

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The Zachtronics Podcast: Episode #1

As if making games wasn’t enough work, we now have a podcast! On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.

In episode #1 of the Zachtronics podcast I interview Zack Johnson and Kevin Simmons of Asymmetric Publications, the studio behind the long-running Kingdom of Loathing. Topics covered include the history of Kingdom of Loathing, the ups and downs of running an independent game studio, the merits of version control, making money despite our best efforts, colossal screw-ups, and much, much more!

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Download The Zachtronics Podcast: Episode #1 (46.3 MB, duration: 1:07:33)

If you enjoyed this podcast or have requests for future episodes, send us an email at zach@zachtronics.com or contact us on Twitter @zachtronics.